![]() Gamers who have followed the series’ single-player offerings have seen Call of Duty experiment with light RPG elements, aerial combat and real-time strategy before. Firefights feel great regardless of these failures which makes the campaign tolerable, while the return of mounting weapons from Modern Warfare and the ability to blind-fire add some interesting combat options that may or may not be useful, depending on how you like to play. Once the leads, inspired by real individuals who fought in WWII, are captured and players are introduced to each of their individual stories leading to the game’s events, Vanguard becomes a fairly redundant shooting gallery with slight variations that don’t work most of the time. However, the biggest problem with Call of Duty: Vanguard’s campaign is that the story lacks cohesion, and doesn’t make sense narratively or gameplay-wise until the very end. Wade Jackson’s Pacific Theater missions, when he and his partners are saved by a Black platoon, there’s little acknowledgment of the importance of this moment given the time period. ![]() However, the beautifully pre-rendered cutscenes can’t mask a fairly hollow dialogue that doesn’t fully lean into the gravity of the narrative at times. Vanguard’s campaign story focusing on a rag-tag international special forces team led by a Black Brit feels somewhat progressive, as do the portions of the narrative that focus on female Societ sniper Petrova.
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